Games By Sean

Over the past three years, Sean Feeser has released 5 free to play indie games available across itch.io and Google Play. During the development of these games he has gained in depth skills in Software Management, Game Mechanics Development, and Multiplayer Networking.

Vertical Shift

Vertical Shift is a multiplayer VR game where you fly through a city using grappling hooks, jetpacks, wings, and other innovative locomotions. The game features hand-crafted maps for the players to swing around and fly through, emphasizing the unique variety of gameplay mechanics. The game types emulate competitive sports, such as Tag, Capture the Flag … Continue reading Vertical Shift

Road to Salvation

After being bitten by a zombie, you learn that you are immune. It is now your moral responsibility to reach the vaccine research facility down on the east coast, Salvation. On the road to Salvation, you will struggle to balance with avoiding the dangers of the zombie apocalypse while scavenging for enough resources to keep you alive long … Continue reading Road to Salvation

Mission: Implausible

In this original take on asymmetric, hide-and-seek VR, face off against your friends to outwit each other in a classic Spy vs. Spy scenario. As the VR player, cover the rooftops and hunt down the agent. Teleport from point to point to search the area. Use your bow and arrow to take out suspicious civilians. Don’t … Continue reading Mission: Implausible

Danger Will Robotson

Danger Will Robotson is an education-based puzzle game that teaches the player to think like a programmer. In an effort to save a mars rover, the player must learn how to relay commands that will guide them around dangerous terrain. This game’s mechanics, User Interface, and sprite art were developed entirely by me. I received … Continue reading Danger Will Robotson

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Sean Feeser

Bachelor’s Degree in Game Design and Development from Kennesaw State University as of July 2020. I am a passionate computer programmer and game designer since early childhood, driven to succeed in the booming Indie Game Market.

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Articles by Sean

Focus: How To Burn Brightly Without Burning Out

I mentioned in a previous article that I believe work is the opposite of depression. But what about people who are depressed because of their work? It’s not uncommon for people burned out from their work over long periods to suffer from depression, anxiety, and other mental illnesses. Because we strain ourselves so hard over…

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Ambiguity is the Enemy, Constraints are the Ally

Game Design and Development is naturally ambiguous work. We use vision to innovate new ideas and learn new things. However, vision requires a lot of ambiguity to work and maybe difficult with constraints. To complete your game, you have to turn your vision into executable tasks. These tasks are impossible with ambiguity and require a…

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The Opposite of Work Is Not Play, It’s Depression

In recent years, I’ve received a lot of comments about “working too hard.” I find this incredibly hilarious because of how frequently I would welcome comments for being “lazy” when I was younger. At first, I had trouble understanding how wanting to work hard and do your best could be a bad thing. Denzel Washington…

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